Traits

- whats makes Ponyjacks unique and gives strengths. (Due to change as we test in Early Access, but hopefully not much)

- Distributed in 3 ERAs: Body - Mind - Soul

  • 1

    Era 1 - Body

    Already distributed - your Jacktype is your Ponyjack's Body and carries with it the natural strengths of the elements that comprise its build + rarity. These stats are designed with battle game types in mind but can translate to future types as well (racing, joust, ponyball...)

    RARITY (pre mint #s) - the rarer, the better at each breed's natural strength.

    - Unique 1 of 1s: .8%
    - Legendaries (3x each): 6%
    - Super Rares (7x each): 14%
    - Rares (15x each): 27%
    - Commons (21x each): 46%

    Elements

    - Earth, good defense: 19%

    - Life, good health: 16%

    - Classic, good teamwork (doubles): 14%

    - Aqua, good speed: 12%

    - Fire, good attack: 12%

    - Sky, good intelligence (rerolls): 12%

    - Dark, good dodge: 7%

    - Mythic, good special (6s): 7%

    Buffjack
  • 2

    Era 2 - Mind

    To be distributed randomly either individually or to a breed / jacktype sometime in Gen 0 mint. These are designed to further set the Ponyjacks apart and make collecting and gameplay more dynamic, giving your Ponyjack a personality and additional strengths and/or weaknesses. It can be a mixed bag. A large list of possible traits will be generated and we will host a live show where we roll dice to see which Ponyjacks or which breeds are blessed with which traits. Some select Ponyjacks may receive a specific trait that fits their character and will be disclosed ahead of time. It is possible these traits will have a chance to be inheritable through breeding, making some highly desirable.

    Examples of Era 2 - Mind Traits
    Reckless: + 1 Fire (ATK), - 1 Earth (DEF)
    Patient: + 1 Sky (Reroll), - 1 (Fire) ATK
    Intelligent: +2 Sky (Reroll), - 1 Earth (DEF)

    Genius: +3 Sky (Reroll), - 1 Earth (DEF)
    Humble: 1s count as 3s (in Duels)
    Cruel: +1 Damage, -3 Life
    Strong: +1 Fire (ATK), +1 Earth (DEF), +1 Life
    Mighty: +2 Fire (ATK), +2 Earth (DEF), +2 Life

    Magic: +2 Mythic (Special 6s)
    Arcane: + 3 Mythic (Special 6s)
    Hearty: +2 Life
    Vital: + 3 Life
    Yellow Belly: +2 Aqua (Speed), + 2 Dark (Dodge), -2 Fire (ATK)

    Brave: +1 Fire (ATK), +1 Earth (DEF), -2 Dark (Dodge)
    *Mischevious: +2 Dark (Dodge)
    *Chaotic: +3 Dark (Dodge)
    *Cursed: +3 Dark (Dodge), + 3 Mythic (Special 6s), -6 Life
    Blessed: + 3 Mythic (Special 6s), + 3 Life, - 3 Sky (Rerolls), - 3 Earth (DEF)

    Special Trait examples - To be determined

    Magicjack - Magic Wand - Artifacts can't be used against him
    Golemjack - Magic Shell - Can't take damage on first turn
    For some Dark Types - Undead - Get 1 attack after death to try and KO opponent and win
    Undiscovered - 1 Life steal if damage over 3
    Undiscovered - every 1 counts as 1 damage
    Undiscovered - does damage on the Speed Roll
    Undiscovered - does damage on first defense
    Undiscovered - avoid damage on turn 1

    This is just a taste. More Era 2 Mind traits to be designed, tested, and determined later on in Early Access.

    Windjack
  • 3

    Era 3 - Soul

    The final phase will be done on an individual level and will likely require us to remint the NFT to integrate the old and new properties onto the blockchainonce we have finished testing early access . At this point we hope to have our own system that can read, organize, connect to the Ponyjacks and players/collectors wallets and integrate them into an arcade of games: battles, jousts, races, ponyball, and more should the project be successful and we hit 1000 Gen 0 mints. Era 3 Soul will give each Ponyjack NFT indviduality apart from the rest of their breed / jacktype and will be executed in 2 parts:
    Spirit and Power.

    Spirit
    will essentially be a Spook-chain type hierarchy that will influence a Ponyjack's ability in a game type relative to its competition is.
    Power will essentially be a raw ability score that is distributed to each Ponyjack on a bell curve. (It can be different for different game types).
    These stats are distributed randomly, regardless of rarirty. Era 1 Body traits already provide a meaningful boost for rarity. Thus, you could have a common Scrawnyjack that gets the top 1% rating of Power and/or top of the Spirit spook-chain, creating a beast.
    A Ponyjack's performance in a game type should be influenced by all of these factors, all of its stats:
    - Era 1 Body Traits: Rarity, Jacktype, Elements
    - Era 2 Mind Traits: New Personality Buffs
    - Era 3 Soul Traits: Spirit and Power rankings
    - of course, The luck of the dice / game type

    In Era 3
    - Soul - we should get a full-blooded Ponyjack and truly special, unique NFT that is versatile for multiple game types and settings, many of which have critical rarity that should drive the web3 world crazy.

    *If we are developing new game types like Ponyball, Steeplechase, Joust, Battle Royale, PonyPoker, Hunt, Treasure Hunt, we may need to implement new trait types that don't directly translate to existing ones like Jump, Accuracy, Luck, and will do so as needed. All stats in Early Access / Beta are subject to changes as we continue to test and balance both gameplay and collectibility.

    Starjack

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